
Blender - The Free and Open Source 3D Creation Software — blender.org
Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3D scene. Eliminating the need to switch between programs.
Download — Blender
3 days ago · Go Experimental Blender evolves every day. Experimental builds have the latest features and while there might be cool bug fixes too, they are unstable and can mess up your files. It is not …
Features — Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even …
Demo Files — Blender
Animation 'Hi, my name is Amy' Animation test by Pablo Fournier, lighting and rendering by Andy Goralczyk. Rain rig by the Blender Animation Studio team. Watch the demo video.
Introduction - Blender 5.0 Manual
4 days ago · Blender supports interactive 3D viewport rendering for all render engines, for quick iteration on lighting and shading. Once this is done, the final quality image or animation can be rendered and …
Animation & Rigging — Blender
Transforming a model into a posable character has never been easier! Blender offers an impressive set of rigging tools including: Envelope, skeleton and automatic skinning Easy weight painting Mirror …
Rendering — Blender
Rendering and Beyond Blender comes with a powerful unbiased rendering engine that offers stunning ultra-realistic rendering.
Pose Library — Blender Manual
Select a pose asset and press the Generate Preview button to re-render the preview image with the current settings. You can also animate settings such as MatCap rendering, light positions, and …
Automatic Model Sheets in Blender – Blog — Blender Studio
Jan 15, 2024 · How to render consistent model turnaround sheets directly in your .blend file, as well as production knowledge in using model sheets.
Jiggle Physics — Blender Extensions
Enable a pose bone's jiggle by selecting a bone in pose mode and checking the "Jiggle Bone" checkbox. Add a position and rotation keyframe with the i key on the bones to set the "rest" pose of the jiggle.